Sifteo

Lo crearon hace ya un buen puñado de años un par de estudiantes del MIT, Dave Merrill y Jeevan Kalanithi, y seguramente lo he posteado o twitteado hace tiempo, pero Sifteo sigue siendo para mi un ejemplo precioso de como convertir contenidos pedagógicos tediosos en juegos inteligentes en el siglo XXI. Un modo de hacer pensar a niños…

circadia GAME

explayrience

Last day I had the pleasure to hear the lecture given by Ken Wong, USTWO game designer and responsible of the very awarded and acclaimed Monument Valley game. Wong demonstrates with this game the potential of EXPERIENTIAL gaming over the traditional PLAY or MECHANICAL games. And certainly I was totally agree with his vision, he…

osmo

Yeah!  how much I love discovering people-projects, offering “Learning by creating”  brilliant  solutions!  How necessary it is to demonstrate that other education is possible, around games, creativity, imagination and collaborative learning by doing tools. My last discovery is called “OSMO”  Osmo promotes social intelligence and creative thinking, shaping with their solutions, the future of play. What…

obscura

Obscura

  Obscura Digital is among the top creators of  Multidimensional Sensory Experiences and one of those treasures I discovered during my days at SFO. From mapping video onto nearly any surface to building large-scale, multi-touch displays, Obscura Digital delivers groundbreaking immersive and interactive experiences. Part technology lab and part creative studio, they are continually generating new…