Sifteo

Lo crearon hace ya un buen puñado de años un par de estudiantes del MIT, Dave Merrill y Jeevan Kalanithi, y seguramente lo he posteado o twitteado hace tiempo, pero Sifteo sigue siendo para mi un ejemplo precioso de como convertir contenidos pedagógicos tediosos en juegos inteligentes en el siglo XXI. Un modo de hacer pensar a niños…

osmo

Yeah!  how much I love discovering people-projects, offering “Learning by creating”  brilliant  solutions!  How necessary it is to demonstrate that other education is possible, around games, creativity, imagination and collaborative learning by doing tools. My last discovery is called “OSMO”  Osmo promotes social intelligence and creative thinking, shaping with their solutions, the future of play. What…

PAOLA

Like other evenings, “The Utanis” arrived at the children’s Hospital to offer another ANIMO workshop in a very bright and colorful  area. For all of us, that was the best part of the work, testing our stop-motion tool with children and health staff. More than making “etnographics” I would say, we were doing “playnographics”.

“Gravity” 3D sketching pad

“Gravity is a tool for creatives to quickly sketch their ideas in 3D space using immersive augmented reality.A pen and a pad specifically designed for sketching in the augmented environment. Free from any screen or computer, Gravity allows you to focus on what really matters, developing your ideas in an intuitive way.”

obscura

Obscura

  Obscura Digital is among the top creators of  Multidimensional Sensory Experiences and one of those treasures I discovered during my days at SFO. From mapping video onto nearly any surface to building large-scale, multi-touch displays, Obscura Digital delivers groundbreaking immersive and interactive experiences. Part technology lab and part creative studio, they are continually generating new…